What a Zoi can actually do in the game when you ask, and what they can't.
actions.md_+x
Zois can act on what you say. If a Zoi agrees to something, Dreami finds the matching interaction in the game's own menu and queues it, like a player clicking it. Nothing is made up or scripted.
The game must offer it right now. If the object isn't there or the Zoi can't reach it, nothing happens and the Zoi is told, so they don't claim they did.
Zois can say no. They have moods and boundaries.
Things the game can't show, like a voice note, a photo or writing something down, stay as words.
Going somewhere isn't an action. Meeting up at a time and a place is a plan: see Plans and meet-ups.
You can turn this off in Settings > Conversations > Actions. Moods and how Zois feel about you keep working with it off.
What you say can change how a Zoi feels. Their reply can give them a mood in the game, with a strength from 1 to 4 that lasts about 1 to 4 game hours. Open the mood list in the game and hover the mood: it shows who caused it, and often a short title and a sentence in the Zoi's own words. This also works when you text other Zois in DREAMDM.
TipA reply that made a Zoi act can't be tried again, because the action already happened.